Meet our newest character, the full 3D digital human ZU:A. ZU:A is NOT A METAHUMAN.We’ve created this character from the ground up as a means to challenge our team, to push boundaries and create a full working character pipeline that feels original and new.
ZU:A, as a digital character, can be both used for Real Time content inside Unreal Engine as well as Pathtracing rendering content inside different 3D softwares such as Maya, Cinema 4D and Houdini with a shading network set inside Redshift and Octane render engines. Having worked step by step through the different stages of character production
we are finally ready to show the results from one year of development.
Hope you enjoy
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